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Bigger on the Inside
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Bigger on the Inside

uncommon · Enchantment — Aura · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant artifact or land
Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

Card Details

-/-Power / Toughness
{3}{R}{G}Mana Cost
1Prints

Character Background

"Bigger on the Inside" thematically reads like a small permanent hiding extra resources: attach it to an artifact or land to tap for two mana of any one color and give your next spell cascade, which best supports ramp/value and combo strategies that want repeatable mana plus surprise card advantage. In practice you usually enchant your own mana rock or basic land (Sol Ring or a Gruul dual) and use untap/activation synergies (Voltaic Key, Staff of Domination, or effects that let you activate twice) to chain cascades into game-winning pieces; include a dense suite of low-CMC removal and utility spells so cascade reliably finds usable answers. It can also be a multiplayer political tool—tacking it to an opponent's land to bait a cascade—but that's risky. Deckbuilding tip: prioritize big top-end spells to maximize the cascade window and cheap, high-impact one- and two-mana targets so each cascade converts acceleration into raw card selection rather than dead draws.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

"Bigger on the Inside" thematically reads like a small permanent hiding extra resources: attach it to an artifact or land to tap for two mana of any one color and give your next spell cascade, which best supports ramp/value and combo strategies that want repeatable mana plus surprise card advantage. In practice you usually enchant your own mana rock or basic land (Sol Ring or a Gruul dual) and use untap/activation synergies (Voltaic Key, Staff of Domination, or effects that let you activate twice) to chain cascades into game-winning pieces; include a dense suite of low-CMC removal and utility spells so cascade reliably finds usable answers. It can also be a multiplayer political tool—tacking it to an opponent's land to bait a cascade—but that's risky. Deckbuilding tip: prioritize big top-end spells to maximize the cascade window and cheap, high-impact one- and two-mana targets so each cascade converts acceleration into raw card selection rather than dead draws.

Generated using gpt-5-mini · Updated at 2026-05-16 16:40:43 UTC

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