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Blink
NM
LP
MP
HP

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rare · Enchantment — Saga

Blink

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Card Details

-/-Power / Toughness
{2}{U}{B}Mana Cost
1Prints

Character Background

Blink is a black‑blue Saga that slots into tempo/control shells that prefer incremental advantage over all‑in aggression: chapters I and III act as soft removal by shuffling a problem creature out of the game while creating a Clue for card draw, and II and IV spit out a 2/2 black Alien Angel artifact with first strike and vigilance that gains a bizarre evasion clause when opponents cast creatures—thematically suggesting displacement and stasis and practically letting the token dodge creature‑targeted tricks or awkward combat interactions. Play it in decks that can protect enchantments with countermagic and sweepers so you reliably reach later chapters; it’s best as a tempo/value engine that answers bombs and accrues resources. Specific synergies include Tireless Tracker or other investigate payoffs to turn Clues into long‑game advantage, and Strionic Resonator or effects that copy triggered abilities to double up chapters and tokens. You can also target your own creature when useful to recycle threats or deny graveyard hate, making Blink flexible in build and timing.

Generated using gpt-5-mini

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$0.09 - $0.13
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Character Background

Blink is a black‑blue Saga that slots into tempo/control shells that prefer incremental advantage over all‑in aggression: chapters I and III act as soft removal by shuffling a problem creature out of the game while creating a Clue for card draw, and II and IV spit out a 2/2 black Alien Angel artifact with first strike and vigilance that gains a bizarre evasion clause when opponents cast creatures—thematically suggesting displacement and stasis and practically letting the token dodge creature‑targeted tricks or awkward combat interactions. Play it in decks that can protect enchantments with countermagic and sweepers so you reliably reach later chapters; it’s best as a tempo/value engine that answers bombs and accrues resources. Specific synergies include Tireless Tracker or other investigate payoffs to turn Clues into long‑game advantage, and Strionic Resonator or effects that copy triggered abilities to double up chapters and tokens. You can also target your own creature when useful to recycle threats or deny graveyard hate, making Blink flexible in build and timing.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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