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City of Death
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

City of Death

rare · Enchantment — Saga · Doctor Who
$0.74
Low
$0.87
Market
$1.09
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

City of Death is a value-control Saga that turns every draw step into a step deeper into its grim inevitability: you’ll add lore counters as it enters and after each draw step, then convert those steps into board presence by sacrificing it after VI. Early, I matters because the Treasure token funds answers, ramp spells, and—most importantly—keeps you from falling behind while you sculpt your endgame. From II through VI, the engine becomes “copy my best non-Saga token” five times, letting you repeatedly weaponize whatever tokens your deck already makes—be it Treasure for big mana turns, soldiers for combat pressure, creatures for recurring removal triggers, or engine tokens from cards like Treasure/produce-token archetypes. Build around redundancy: include a suite of high-impact, non-Saga tokens worth copying and enough token density to ensure the target is always live when the later chapters arrive. This supports a grindy control-to-value game plan, closing the loop with tempo swings from burst copying rather than all-in combo.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.74 - $1.09
At the current market price of $0.87.
Average Time to Sell
3 days
At the current market price of $0.87.

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Character Background

City of Death is a value-control Saga that turns every draw step into a step deeper into its grim inevitability: you’ll add lore counters as it enters and after each draw step, then convert those steps into board presence by sacrificing it after VI. Early, I matters because the Treasure token funds answers, ramp spells, and—most importantly—keeps you from falling behind while you sculpt your endgame. From II through VI, the engine becomes “copy my best non-Saga token” five times, letting you repeatedly weaponize whatever tokens your deck already makes—be it Treasure for big mana turns, soldiers for combat pressure, creatures for recurring removal triggers, or engine tokens from cards like Treasure/produce-token archetypes. Build around redundancy: include a suite of high-impact, non-Saga tokens worth copying and enough token density to ensure the target is always live when the later chapters arrive. This supports a grindy control-to-value game plan, closing the loop with tempo swings from burst copying rather than all-in combo.

Generated using gpt-5.4-nano · Updated at 2026-03-27 22:08:32 UTC

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