Home / Magic: The Gathering / Doctor Who / City of the Daleks
City of the Daleks
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Plane — Skaro

City of the Daleks

common · Plane — Skaro · Doctor Who
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

City of the Daleks reads like a mechanical siege in card form: every attack translates the weight of your machine army into raw life loss and, when chaos erupts, spawns a spearhead of hastey 3/3 Dalek artifacts that force through damage. Practically this supports an aggro/tempo value plan built around artifact density — you want as many artifacts as possible before swinging, so every Servo, equipment, and cheap artifact matters. It’s especially potent in multiplayer or planechase where the chaos trigger redundantly pressures each opponent. A concrete synergy is Steel Overseer (or similar artifact-pump effects) to both increase X for the life-drain and buff the token attackers; pair with token generators or artifact lands and anthem effects to maximize impact. Deckbuilding tip: prioritize low-cost artifact producers and ways to protect or recur them, and lean into haste enablers or evasion to convert those ephemeral Daleks into real clock pressure rather than cosmetic chaff.

Generated using gpt-5-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

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Character Background

City of the Daleks reads like a mechanical siege in card form: every attack translates the weight of your machine army into raw life loss and, when chaos erupts, spawns a spearhead of hastey 3/3 Dalek artifacts that force through damage. Practically this supports an aggro/tempo value plan built around artifact density — you want as many artifacts as possible before swinging, so every Servo, equipment, and cheap artifact matters. It’s especially potent in multiplayer or planechase where the chaos trigger redundantly pressures each opponent. A concrete synergy is Steel Overseer (or similar artifact-pump effects) to both increase X for the life-drain and buff the token attackers; pair with token generators or artifact lands and anthem effects to maximize impact. Deckbuilding tip: prioritize low-cost artifact producers and ways to protect or recur them, and lean into haste enablers or evasion to convert those ephemeral Daleks into real clock pressure rather than cosmetic chaff.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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