Home / Magic: The Gathering / Doctor Who / Clara Oswald
Clara Oswald
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Advisor

Clara Oswald

rare · Legendary Creature — Human Advisor · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)

Card Details

2/6Power / Toughness
{6}Mana Cost
1Prints

Character Background

Clara Oswald's "Impossible Girl" text and companion clause make her a thematic and mechanical adjunct to the Doctor: she literally becomes the color you pick and doubles any triggered ability of a Doctor you control, rewarding builds that hinge on repeatable enter-the-battlefield effects and recurring value. At six mana for a 2/6, she reads as a late-game value/combo enabler and soft control piece rather than an aggro threat—play her in a value/combo or midrange-control shell that wants long games. Practical deckbuilding: make the other commander the Doctor whose ETB or upkeep triggers are powerful, pick a color with the best blink and interaction (blue or white are natural fits), and include Panharmonicon and cheap flicker spells to stack and multiply triggers into enormous advantage. Don't forget ramp to hit six reliably and low-cost Doctor creatures to capitalize early—Clara turns each Doctor trigger into an extra resolution, which is exactly what token, loot, and recursion engines crave.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Clara Oswald's "Impossible Girl" text and companion clause make her a thematic and mechanical adjunct to the Doctor: she literally becomes the color you pick and doubles any triggered ability of a Doctor you control, rewarding builds that hinge on repeatable enter-the-battlefield effects and recurring value. At six mana for a 2/6, she reads as a late-game value/combo enabler and soft control piece rather than an aggro threat—play her in a value/combo or midrange-control shell that wants long games. Practical deckbuilding: make the other commander the Doctor whose ETB or upkeep triggers are powerful, pick a color with the best blink and interaction (blue or white are natural fits), and include Panharmonicon and cheap flicker spells to stack and multiply triggers into enormous advantage. Don't forget ramp to hit six reliably and low-cost Doctor creatures to capitalize early—Clara turns each Doctor trigger into an extra resolution, which is exactly what token, loot, and recursion engines crave.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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