Home / Magic: The Gathering / Doctor Who / Commander's Sphere
Commander's Sphere
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact

Commander's Sphere

common · Artifact · Doctor Who
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

Commander's Sphere is a classic value engine in Commander, and the Doctor Who treatment fits its role as a reliable piece of temporal machinery: steady, flexible, and useful long after it first enters play. At three mana, it is not a fast accelerator, so it best supports control, midrange, and grindy combo decks that want colored fixing without committing to narrow ramp. The key strength is that it taps for any color in your commander’s identity, making it excellent in multicolor lists that need smoother early development. The real upside is the built-in card draw when it’s no longer needed, turning excess mana rocks into replacement fuel. A strong tip is to pair it with sacrifice payoffs, recursion, or artifact-matters cards; in decks with Goblin Welder-style effects or graveyard reuse, it becomes even better by cycling itself for value and coming back later.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Character Background

Commander's Sphere is a classic value engine in Commander, and the Doctor Who treatment fits its role as a reliable piece of temporal machinery: steady, flexible, and useful long after it first enters play. At three mana, it is not a fast accelerator, so it best supports control, midrange, and grindy combo decks that want colored fixing without committing to narrow ramp. The key strength is that it taps for any color in your commander’s identity, making it excellent in multicolor lists that need smoother early development. The real upside is the built-in card draw when it’s no longer needed, turning excess mana rocks into replacement fuel. A strong tip is to pair it with sacrifice payoffs, recursion, or artifact-matters cards; in decks with Goblin Welder-style effects or graveyard reuse, it becomes even better by cycling itself for value and coming back later.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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