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Cybermat
Oracle Text
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Card Details
Set
Character Background
Cybermat is an ideal piece for aggressive, tempo-driven artifact creature decks: a cheap {2} 2/1 with Skulk and a rewarding “go wide” attack trigger that turns it into a late-swarm finisher. Skulk means it can slip past larger blockers, so even against boards full of big creatures it still has a chance to score damage, and when it attacks unblocked it gains +X/+0 where X is the number of attacking artifact creatures — the more little metal friends you swarm with, the nastier its damage becomes. Deckbuilding tip: populate your curve with cheap artifact creatures and token generators (Ornithopter-style zero-drops, Servo producers, or other one-drops) so Cybermat reliably finds outsized attacks, and consider anthem effects for artifacts and cheap pump spells to close games when it connects. Because it’s fragile, run redundancy and ways to grant evasion or protect it (auras/equipment or multiple attackers) rather than relying on a single copy as your only clock.
Generated using gpt-5-mini
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Character Background
Cybermat is an ideal piece for aggressive, tempo-driven artifact creature decks: a cheap {2} 2/1 with Skulk and a rewarding “go wide” attack trigger that turns it into a late-swarm finisher. Skulk means it can slip past larger blockers, so even against boards full of big creatures it still has a chance to score damage, and when it attacks unblocked it gains +X/+0 where X is the number of attacking artifact creatures — the more little metal friends you swarm with, the nastier its damage becomes. Deckbuilding tip: populate your curve with cheap artifact creatures and token generators (Ornithopter-style zero-drops, Servo producers, or other one-drops) so Cybermat reliably finds outsized attacks, and consider anthem effects for artifacts and cheap pump spells to close games when it connects. Because it’s fragile, run redundancy and ways to grant evasion or protect it (auras/equipment or multiple attackers) rather than relying on a single copy as your only clock.
Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC
