Home / Magic: The Gathering / Doctor Who / Deserted Beach
Deserted Beach
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Deserted Beach

rare · Land · Doctor Who
$3.90
Low
$4.59
Market
$5.74
High

Oracle Text

This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Deserted Beach is a tidy Azorius dual that fixes W or U but comes with a built-in tempo caveat—it enters tapped unless you already control two or more other lands—so it best supports control, midrange, or value-oriented game plans that expect to hit a comfortable land count rather than aggressive one-drops. Thematically it reads like a quiet waypoint that only opens up when the party has enough footing; practically, you’re paying for reliable two-color access in longer games. Deckbuilding tip: include a couple of untapped two-color sources or land search effects (Evolving Wilds/Fabled Passage or basic-heavy mana bases) so Beach flips untapped more often, or slot it as your late-game fixer alongside shock/dual lands. Synergy-wise it pairs naturally with Azorius control lists that want consistent W/U for sweepers and counterspells—think Teferi-style card advantage shells—or with value decks that can afford a slower turn; avoid placing it in hyper-aggressive tempo builds where an early tapped land is punishable.

Generated using gpt-5-mini

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Suggested Pricing
$3.90 - $5.74
At the current market price of $4.59.
Average Time to Sell
3 days
At the current market price of $4.59.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Deserted Beach is a tidy Azorius dual that fixes W or U but comes with a built-in tempo caveat—it enters tapped unless you already control two or more other lands—so it best supports control, midrange, or value-oriented game plans that expect to hit a comfortable land count rather than aggressive one-drops. Thematically it reads like a quiet waypoint that only opens up when the party has enough footing; practically, you’re paying for reliable two-color access in longer games. Deckbuilding tip: include a couple of untapped two-color sources or land search effects (Evolving Wilds/Fabled Passage or basic-heavy mana bases) so Beach flips untapped more often, or slot it as your late-game fixer alongside shock/dual lands. Synergy-wise it pairs naturally with Azorius control lists that want consistent W/U for sweepers and counterspells—think Teferi-style card advantage shells—or with value decks that can afford a slower turn; avoid placing it in hyper-aggressive tempo builds where an early tapped land is punishable.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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