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Dinosaurs on a Spaceship
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Dinosaur

Dinosaurs on a Spaceship

rare · Creature — Dinosaur · Doctor Who
$7.90
Low
$9.29
Market
$11.61
High

Oracle Text

Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

Card Details

7/7Power / Toughness
{4}{R}{W}Mana Cost
1Prints

Character Background

Dinosaurs on a Spaceship reads like a blockbuster: a 7/7 vigilance trample behemoth that also anthems your tribe and slowly spits out 2/2 flying haste dinos while suspended. It best supports a midrange/value plan with an aggressive tilt — you can ramp or cheat it into play as a late-game finisher, or suspend it early to generate incremental tempo and flying attackers over turns. Build around a dense Dinosaur count and a ramp package (Cultivate, Rampant Growth, mana rocks in casual formats) so the anthem applies often, and pair it with token-to-damage engines like Purphoros or Impact Tremors to convert each suspended token into direct life loss. Specific synergies include other vigilance/trample enablers and mass-pump effects or ways to give haste for immediate pressure; cheap Dinos and removal protection improve consistency. In short, it wants a creature-heavy, rampy shell that converts tempo and token value into overwhelming attacks.

Generated using gpt-5-mini

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Suggested Pricing
$7.90 - $11.61
At the current market price of $9.29.
Average Time to Sell
3 days
At the current market price of $9.29.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dinosaurs on a Spaceship reads like a blockbuster: a 7/7 vigilance trample behemoth that also anthems your tribe and slowly spits out 2/2 flying haste dinos while suspended. It best supports a midrange/value plan with an aggressive tilt — you can ramp or cheat it into play as a late-game finisher, or suspend it early to generate incremental tempo and flying attackers over turns. Build around a dense Dinosaur count and a ramp package (Cultivate, Rampant Growth, mana rocks in casual formats) so the anthem applies often, and pair it with token-to-damage engines like Purphoros or Impact Tremors to convert each suspended token into direct life loss. Specific synergies include other vigilance/trample enablers and mass-pump effects or ways to give haste for immediate pressure; cheap Dinos and removal protection improve consistency. In short, it wants a creature-heavy, rampy shell that converts tempo and token value into overwhelming attacks.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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