Home / Magic: The Gathering / Doctor Who / Everybody Lives!
Everybody Lives!
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Everybody Lives!

rare · Instant · Doctor Who
$10.24
Low
$12.05
Market
$15.06
High

Oracle Text

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Everybody Lives! reads like a white emergency stop-button: for {1}{W} you turn your whole board and every player into an unkillable, untargetable knot of tempo for a turn—exactly the sort of card a control or combo pilot keeps to survive a lethal sweep or buy time to assemble a multi-stage win. In practice it's best in midrange/control shells that need a one-card insurance policy or in creature-combo decks that can’t afford to have their pieces blown apart mid-sequence; be warned it also prevents anyone from winning that turn, so don’t cast it the turn you need to finish the game. Deckbuilding tip: pair it with token generators and go-wide threats (Elspeth-style effects, Secure the Wastes, Zulaport?) or include it as a one-of in Commander/sideboard to dodge Wrath effects—Rootborn Defenses-style synergy is obvious—while avoiding interactions with your own finishers like Aetherflux. Thematically it’s a literal “pause” on fatal outcomes, giving you a clear, versatile answer to sweepers and one-shot kill lines.

Generated using gpt-5-mini

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Suggested Pricing
$10.24 - $15.06
At the current market price of $12.05.
Average Time to Sell
3 days
At the current market price of $12.05.

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Character Background

Everybody Lives! reads like a white emergency stop-button: for {1}{W} you turn your whole board and every player into an unkillable, untargetable knot of tempo for a turn—exactly the sort of card a control or combo pilot keeps to survive a lethal sweep or buy time to assemble a multi-stage win. In practice it's best in midrange/control shells that need a one-card insurance policy or in creature-combo decks that can’t afford to have their pieces blown apart mid-sequence; be warned it also prevents anyone from winning that turn, so don’t cast it the turn you need to finish the game. Deckbuilding tip: pair it with token generators and go-wide threats (Elspeth-style effects, Secure the Wastes, Zulaport?) or include it as a one-of in Commander/sideboard to dodge Wrath effects—Rootborn Defenses-style synergy is obvious—while avoiding interactions with your own finishers like Aetherflux. Thematically it’s a literal “pause” on fatal outcomes, giving you a clear, versatile answer to sweepers and one-shot kill lines.

Generated using gpt-5-mini · Updated at 2026-05-16 19:40:46 UTC

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