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Fixed Point in Time
Oracle Text
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Card Details
Set
Character Background
Fixed Point in Time reads like a temporal anchor: when you encounter it the planar die can no longer whisk opponents away next turn, and instead the plane’s chaos rips through the table. Practically this skews the Planechase battlefield toward control and tempo strategies — it denies evasive escape routes and forces opponents to suffer the current plane’s disruptive chaos while you complete a clean-up or a combo turn. It’s especially strong in multiplayer Commander/Planechase tables where depriving a single player of a planeswalk can stop a mass-reset or hideout. Deckbuilding tip: pair it with planes that have brutal or repeatable chaos effects (so the substituted chaos is to your advantage) and include cards or effects that make players roll the planar die more often, plus sweepers or token generators to exploit the forced chaos. Also include targeted removal or counterspells to capitalize on opponents being stranded; Fixed Point in Time is a tactical lock that buys a turn for value plays and setup.
Generated using gpt-5-mini
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Character Background
Fixed Point in Time reads like a temporal anchor: when you encounter it the planar die can no longer whisk opponents away next turn, and instead the plane’s chaos rips through the table. Practically this skews the Planechase battlefield toward control and tempo strategies — it denies evasive escape routes and forces opponents to suffer the current plane’s disruptive chaos while you complete a clean-up or a combo turn. It’s especially strong in multiplayer Commander/Planechase tables where depriving a single player of a planeswalk can stop a mass-reset or hideout. Deckbuilding tip: pair it with planes that have brutal or repeatable chaos effects (so the substituted chaos is to your advantage) and include cards or effects that make players roll the planar die more often, plus sweepers or token generators to exploit the forced chaos. Also include targeted removal or counterspells to capitalize on opponents being stranded; Fixed Point in Time is a tactical lock that buys a turn for value plays and setup.
Generated using gpt-5-mini · Updated at 2026-05-16 17:20:43 UTC
