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Flaming Tyrannosaurus
Oracle Text
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Card Details
Set
Character Background
Flaming Tyrannosaurus is a late-game, value-driven finisher that rewards decks built around casting spells from outside your hand: each Paradox trigger is effectively a repeatable three damage ping plus a +1/+1 counter, turning graveyard- and exile-replay engines into incremental removal and a growing threat with menace. At seven mana a 5/5 body is slow but the death trigger — dealing damage equal to its power to each opponent — makes it a natural win condition in multiplayer or a game-ending threat after a few triggers. Build around flashback and graveyard recursion (Past in Flames, Underworld Breach), self‑mill and discard payoffs (Faithless Looting), and sacrifice outlets (Ashnod's Altar, Goblin Bombardment) to convert counters into a lethal board wipe. Also include efficient ways to cast from exile/cascade and a bit of protection or haste to close the door once it grows; this card wants a value-combo shell that turns every off-hand cast into incremental reach and a possible one-shot finish.
Generated using gpt-5-mini
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Character Background
Flaming Tyrannosaurus is a late-game, value-driven finisher that rewards decks built around casting spells from outside your hand: each Paradox trigger is effectively a repeatable three damage ping plus a +1/+1 counter, turning graveyard- and exile-replay engines into incremental removal and a growing threat with menace. At seven mana a 5/5 body is slow but the death trigger — dealing damage equal to its power to each opponent — makes it a natural win condition in multiplayer or a game-ending threat after a few triggers. Build around flashback and graveyard recursion (Past in Flames, Underworld Breach), self‑mill and discard payoffs (Faithless Looting), and sacrifice outlets (Ashnod's Altar, Goblin Bombardment) to convert counters into a lethal board wipe. Also include efficient ways to cast from exile/cascade and a bit of protection or haste to close the door once it grows; this card wants a value-combo shell that turns every off-hand cast into incremental reach and a possible one-shot finish.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC
