Home / Magic: The Gathering / Doctor Who / Fortified Village
Fortified Village
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Fortified Village

rare · Land · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Fortified Village evokes a small, defended outpost—quietly strategic rather than flashy—and in play it supports tempo-oriented midrange and aggro decks that need reliable two‑color starts: when you can reveal a Plains or Forest it comes in untapped, preserving early plays; when you can't, it’s a small tempo tax that still buys fixing and long‑term value. Build around it in Selesnya shells where early curve matters: include a healthy package of basics (roughly 8–14 split between Plains and Forest) and consider sequencing ramp spells like Kodama’s Reach so you can put a basic into your hand before dropping Fortified Village and guarantee an untapped land. It also pairs well with fetchlands such as Windswept Heath (to increase the density of basics you draw) and with creatures that demand two‑color, low‑curve starts. Play tight mulligans—keep hands with a basic or a land tutor—to maximize the card’s upside; thematically, it reads as steady infrastructure that rewards careful deck construction and sequencing.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Fortified Village evokes a small, defended outpost—quietly strategic rather than flashy—and in play it supports tempo-oriented midrange and aggro decks that need reliable two‑color starts: when you can reveal a Plains or Forest it comes in untapped, preserving early plays; when you can't, it’s a small tempo tax that still buys fixing and long‑term value. Build around it in Selesnya shells where early curve matters: include a healthy package of basics (roughly 8–14 split between Plains and Forest) and consider sequencing ramp spells like Kodama’s Reach so you can put a basic into your hand before dropping Fortified Village and guarantee an untapped land. It also pairs well with fetchlands such as Windswept Heath (to increase the density of basics you draw) and with creatures that demand two‑color, low‑curve starts. Play tight mulligans—keep hands with a basic or a land tutor—to maximize the card’s upside; thematically, it reads as steady infrastructure that rewards careful deck construction and sequencing.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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