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Fugitive of the Judoon
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.
II — Investigate.
III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Card Details
Set
Character Background
Fugitive of the Judoon reads like a midrange/value engine that buys time and then tutors a high-impact threat: its I chapter spits out a 1/1 Human with ward {2} and a 4/4 Alien Rhino to stabilize the board, II Investigate nets card selection, and III gives you a conditional library tutor for a Doctor if you exile a Human and an artifact. This supports a value/tempo plan — stall with the bodies and draw to hit your answers, then fetch a game-turning Doctor — but it also enables combo finishes if your build treats the tutor as a toolbox piece. Deckbuilding tip: include cheap artifact fodder or consistent Treasure producers plus a sacrificial outlet (e.g., Ashnod’s Altar / Krark‑Clan Ironworks-style effects) so you can reliably meet III without losing key pieces; likewise bias the list toward Humans or cards that make artifact tokens so the Saga’s own Human and a Treasure can pay the cost. Protect or replace the Saga against enchantment removal, and exploit the warded Human as a safe tutor enabler.
Generated using gpt-5-mini
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Character Background
Fugitive of the Judoon reads like a midrange/value engine that buys time and then tutors a high-impact threat: its I chapter spits out a 1/1 Human with ward {2} and a 4/4 Alien Rhino to stabilize the board, II Investigate nets card selection, and III gives you a conditional library tutor for a Doctor if you exile a Human and an artifact. This supports a value/tempo plan — stall with the bodies and draw to hit your answers, then fetch a game-turning Doctor — but it also enables combo finishes if your build treats the tutor as a toolbox piece. Deckbuilding tip: include cheap artifact fodder or consistent Treasure producers plus a sacrificial outlet (e.g., Ashnod’s Altar / Krark‑Clan Ironworks-style effects) so you can reliably meet III without losing key pieces; likewise bias the list toward Humans or cards that make artifact tokens so the Saga’s own Human and a Treasure can pay the cost. Protect or replace the Saga against enchantment removal, and exploit the warded Human as a safe tutor enabler.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
