Home / Magic: The Gathering / Doctor Who / Great Intelligence's Plan
Great Intelligence's Plan
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Great Intelligence's Plan

uncommon · Sorcery · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

Card Details

-/-Power / Toughness
{4}{U}{B}Mana Cost
2Prints

Character Background

Great Intelligence’s Plan fits best in a control or midrange value shell, where the game is already slowed down and you can turn one expensive sorcery into multiple forms of pressure. Drawing three cards replaces itself in a big way, while the villainous choice forces your opponent into a lose-lose situation: either they shed three cards and fall behind on resources, or you get to cheat a free spell from your hand onto the battlefield. That makes it especially strong with high-impact spells you don’t mind casting off-tempo, such as another draw spell, a planeswalker, or a swingy finisher. In Commander, it pairs well with wheels and hand disruption, since emptying the opponent’s hand makes the discard mode worse and improves your odds of landing the free-cast mode. The card’s Doctor Who flavor feels like cold, calculated manipulation: the Great Intelligence doesn’t just attack your board, it engineers the terms of the conflict.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Great Intelligence’s Plan fits best in a control or midrange value shell, where the game is already slowed down and you can turn one expensive sorcery into multiple forms of pressure. Drawing three cards replaces itself in a big way, while the villainous choice forces your opponent into a lose-lose situation: either they shed three cards and fall behind on resources, or you get to cheat a free spell from your hand onto the battlefield. That makes it especially strong with high-impact spells you don’t mind casting off-tempo, such as another draw spell, a planeswalker, or a swingy finisher. In Commander, it pairs well with wheels and hand disruption, since emptying the opponent’s hand makes the discard mode worse and improves your odds of landing the free-cast mode. The card’s Doctor Who flavor feels like cold, calculated manipulation: the Great Intelligence doesn’t just attack your board, it engineers the terms of the conflict.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:40:43 UTC

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