Viewing offers in Near Mint condition
Hunted by The Family
Oracle Text
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Card Details
Set
Character Background
Hunted by The Family reads like a cruel arbitration of the table: in lore terms it vividly forces enemies into a lose–lose choice, and in play it best supports a control/value game plan — a late-game sweeper-turned-generator that either neuters opposing threats or gifts you copies. Use it when opponents present a mix of big, ability-heavy creatures and fragile but valuable utility creatures; force them to turn a must-answer threat into a 1/1 Human or hand you a token that triggers your engines. Deckbuilding tip: pair this with sacrifice outlets, ETB-value synergies, and token-multipliers so stolen copies become incremental advantage, and run countermagic or flicker protection to preserve your copies. Practically, prioritize targeting creatures whose abilities you want or whose size will collapse when reduced to 1/1, and avoid wasting it when opponent benefits more from creating tokens; at seven mana it’s a finisher—save it for a board state that maximizes either crippling or copying.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Hunted by The Family
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Hunted by The Family reads like a cruel arbitration of the table: in lore terms it vividly forces enemies into a lose–lose choice, and in play it best supports a control/value game plan — a late-game sweeper-turned-generator that either neuters opposing threats or gifts you copies. Use it when opponents present a mix of big, ability-heavy creatures and fragile but valuable utility creatures; force them to turn a must-answer threat into a 1/1 Human or hand you a token that triggers your engines. Deckbuilding tip: pair this with sacrifice outlets, ETB-value synergies, and token-multipliers so stolen copies become incremental advantage, and run countermagic or flicker protection to preserve your copies. Practically, prioritize targeting creatures whose abilities you want or whose size will collapse when reduced to 1/1, and avoid wasting it when opponent benefits more from creating tokens; at seven mana it’s a finisher—save it for a board state that maximizes either crippling or copying.
Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC
