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Jo Grant
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Soldier

Jo Grant

rare · Legendary Creature — Human Soldier · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion (You can have two commanders if the other is the Doctor.)

Card Details

3/2Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Jo Grant reads as a compact, story-driven tempo/value piece: a 3/2 for {2}{W} that turns the historic cards in your hand (artifacts, legendaries, sagas) into repeatable cycling engines and grows herself whenever you cycle. That design pushes a midrange/tempo plan that converts card selection into a snowballing threat—early pressure with incremental value rather than all-in aggro or combo. Practically, build around cheap historic pieces and an equipment/artifact package (Hammer of Nazahn, Sword-type equipment) so you both have targets to keep in hand for cycling and things to cast later; include payoff cards that care about +1/+1 counters (e.g., Cathars’ Crusade) or ways to proliferate. In Commander, the “Doctor’s companion” clause invites a two-commander strategy: pair Jo with a Doctor commander that provides removal or card draw and use looting/cycling enablers to trigger Jo repeatedly, sculpting your hand while growing a resilient commander threat.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Jo Grant reads as a compact, story-driven tempo/value piece: a 3/2 for {2}{W} that turns the historic cards in your hand (artifacts, legendaries, sagas) into repeatable cycling engines and grows herself whenever you cycle. That design pushes a midrange/tempo plan that converts card selection into a snowballing threat—early pressure with incremental value rather than all-in aggro or combo. Practically, build around cheap historic pieces and an equipment/artifact package (Hammer of Nazahn, Sword-type equipment) so you both have targets to keep in hand for cycling and things to cast later; include payoff cards that care about +1/+1 counters (e.g., Cathars’ Crusade) or ways to proliferate. In Commander, the “Doctor’s companion” clause invites a two-commander strategy: pair Jo with a Doctor commander that provides removal or card draw and use looting/cycling enablers to trigger Jo repeatedly, sculpting your hand while growing a resilient commander threat.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC

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