Viewing offers in Near Mint condition
Jo Grant
Oracle Text
Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Card Details
Set
Character Background
Jo Grant reads as a compact, story-driven tempo/value piece: a 3/2 for {2}{W} that turns the historic cards in your hand (artifacts, legendaries, sagas) into repeatable cycling engines and grows herself whenever you cycle. That design pushes a midrange/tempo plan that converts card selection into a snowballing threat—early pressure with incremental value rather than all-in aggro or combo. Practically, build around cheap historic pieces and an equipment/artifact package (Hammer of Nazahn, Sword-type equipment) so you both have targets to keep in hand for cycling and things to cast later; include payoff cards that care about +1/+1 counters (e.g., Cathars’ Crusade) or ways to proliferate. In Commander, the “Doctor’s companion” clause invites a two-commander strategy: pair Jo with a Doctor commander that provides removal or card draw and use looting/cycling enablers to trigger Jo repeatedly, sculpting your hand while growing a resilient commander threat.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Jo Grant
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Jo Grant reads as a compact, story-driven tempo/value piece: a 3/2 for {2}{W} that turns the historic cards in your hand (artifacts, legendaries, sagas) into repeatable cycling engines and grows herself whenever you cycle. That design pushes a midrange/tempo plan that converts card selection into a snowballing threat—early pressure with incremental value rather than all-in aggro or combo. Practically, build around cheap historic pieces and an equipment/artifact package (Hammer of Nazahn, Sword-type equipment) so you both have targets to keep in hand for cycling and things to cast later; include payoff cards that care about +1/+1 counters (e.g., Cathars’ Crusade) or ways to proliferate. In Commander, the “Doctor’s companion” clause invites a two-commander strategy: pair Jo with a Doctor commander that provides removal or card draw and use looting/cycling enablers to trigger Jo repeatedly, sculpting your hand while growing a resilient commander threat.
Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC
