Home / Magic: The Gathering / Doctor Who / Judoon Enforcers
Judoon Enforcers
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Alien Rhino Soldier

Judoon Enforcers

uncommon · Creature — Alien Rhino Soldier · Doctor Who
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Trample
No more than one creature can attack you each combat.
Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Card Details

8/8Power / Toughness
{5}{R}{W}Mana Cost
1Prints

Character Background

Judoon Enforcers reads like a narrative piece and a practical tool: thematically it’s a rhinoceros-like interstellar constable that literally enforces the line of battle—no more than one creature may attack you each combat—while its 8/8 trample delivers judicial force. Play-wise it best supports midrange/tempo and “inevitability” decks: suspend 6 for {1}{R}{W} lets you buy time and then slam an immediate, game-ending threat with haste, turning a slow board into an instant dominant position. Build around stall and removal—cheap blockers, spot removal like Lightning Bolt or Path to Exile, and effects that tax attackers—to survive until the enforcers arrive; it’s equally a powerful draft finisher in RW aggressive-midrange decks. Synergy tips: pair with cards that preserve tempo (bounce your own attackers to reset combat math) or anthem effects that boost the sole attacker, and protect the Enforcers with cheap protection or a counterspell package to prevent blowouts. Its design rewards patient setup and punishes overcommitment from opponents.

Generated using gpt-5-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Judoon Enforcers reads like a narrative piece and a practical tool: thematically it’s a rhinoceros-like interstellar constable that literally enforces the line of battle—no more than one creature may attack you each combat—while its 8/8 trample delivers judicial force. Play-wise it best supports midrange/tempo and “inevitability” decks: suspend 6 for {1}{R}{W} lets you buy time and then slam an immediate, game-ending threat with haste, turning a slow board into an instant dominant position. Build around stall and removal—cheap blockers, spot removal like Lightning Bolt or Path to Exile, and effects that tax attackers—to survive until the enforcers arrive; it’s equally a powerful draft finisher in RW aggressive-midrange decks. Synergy tips: pair with cards that preserve tempo (bounce your own attackers to reset combat math) or anthem effects that boost the sole attacker, and protect the Enforcers with cheap protection or a counterspell package to prevent blowouts. Its design rewards patient setup and punishes overcommitment from opponents.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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