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K-9, Mark I
Oracle Text
Negative — As long as K-9 is untapped, other legendary creatures you control have ward {1}.
Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Card Details
Set
Character Background
K-9, Mark I is a low-cost, tempo-leaning support piece that reads like a defensive autopilot for legendary decks: while untapped it passively grants other legendaries ward {1}, shutting down single-target removal, and its tap ability can occasionally punch through blockers to finish a commander or enable a combo. Best used in a “legendary matters” build or a Doctor + companion commander shell (you can have two commanders if the other is the Doctor), K-9 excels at preserving value and enabling evasive damage rather than being a primary attacker. Deckbuilding tip: include cheap, evasive legendary finishers and protection staples (Swiftfoot Boots or Lightning Greaves) so K-9’s ward and unblockable activation compound; consider untap synergies like Seedborn Muse or Voltaic Key to keep K-9 available for ward while still using its tap effect when needed. Play it as a sticky blue utility threat that buys your big legends time and occasionally converts that protection into lethal reach.
Generated using gpt-5-mini
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Character Background
K-9, Mark I is a low-cost, tempo-leaning support piece that reads like a defensive autopilot for legendary decks: while untapped it passively grants other legendaries ward {1}, shutting down single-target removal, and its tap ability can occasionally punch through blockers to finish a commander or enable a combo. Best used in a “legendary matters” build or a Doctor + companion commander shell (you can have two commanders if the other is the Doctor), K-9 excels at preserving value and enabling evasive damage rather than being a primary attacker. Deckbuilding tip: include cheap, evasive legendary finishers and protection staples (Swiftfoot Boots or Lightning Greaves) so K-9’s ward and unblockable activation compound; consider untap synergies like Seedborn Muse or Voltaic Key to keep K-9 available for ward while still using its tap effect when needed. Play it as a sticky blue utility threat that buys your big legends time and occasionally converts that protection into lethal reach.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
