Home / Magic: The Gathering / Doctor Who / Lunar Hatchling
Lunar Hatchling
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Alien Beast

Lunar Hatchling

rare · Creature — Alien Beast · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Card Details

6/6Power / Toughness
{4}{G}{U}Mana Cost
1Prints

Character Background

Lunar Hatchling is a hefty six-mana threat that best fits a value or midrange game plan, especially in decks that want to stabilize early, hit land drops, and then turn the corner with a resilient finisher. A 6/6 with flying and trample demands immediate answers, and its basic landcycling makes it far less clunky than it first appears: in slower control shells or ramp decks, you can cycle it early to fix mana, then later escape it as a recursive threat once the graveyard is stocked. The Doctor Who setting gives it an oddly cosmic, almost astronomical feel, but mechanically it plays like a creature that outgrows the game state. It pairs well with self-mill, fetchlands, and sacrifice effects that naturally stock your graveyard while also helping you hit land drops. Because escape needs a land exile and five other cards, include enough disposable cards and ways to recur value from the graveyard so this beast becomes a repeatable finisher rather than a one-shot top end.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Lunar Hatchling is a hefty six-mana threat that best fits a value or midrange game plan, especially in decks that want to stabilize early, hit land drops, and then turn the corner with a resilient finisher. A 6/6 with flying and trample demands immediate answers, and its basic landcycling makes it far less clunky than it first appears: in slower control shells or ramp decks, you can cycle it early to fix mana, then later escape it as a recursive threat once the graveyard is stocked. The Doctor Who setting gives it an oddly cosmic, almost astronomical feel, but mechanically it plays like a creature that outgrows the game state. It pairs well with self-mill, fetchlands, and sacrifice effects that naturally stock your graveyard while also helping you hit land drops. Because escape needs a land exile and five other cards, include enough disposable cards and ways to recur value from the graveyard so this beast becomes a repeatable finisher rather than a one-shot top end.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:10:45 UTC

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