Home / Magic: The Gathering / Doctor Who / Lunar Hatchling
Lunar Hatchling
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Alien Beast

Lunar Hatchling

rare · Creature — Alien Beast · Doctor Who
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Card Details

6/6Power / Toughness
{4}{G}{U}Mana Cost
1Prints

Character Background

Lunar Hatchling looks built for a midrange or ramp shell that wants one card to solve multiple stages of the game: early fixing, later threat, and eventual recursion. Basic landcycling makes it a smooth include in decks that need to hit colors consistently, especially in slower Commander or control-leaning builds that can afford to trade cards for lands early. Once deployed, a 6/6 with flying and trample is a serious finisher, pressuring planeswalkers and racing almost anything on the ground while still pushing damage through chump blocks. The escape clause adds real value for self-mill, dredge, or discard-heavy strategies, since it turns the graveyard into a second hand and asks only for a land plus five other cards. A strong deckbuilding tip is to pair it with fetch lands, surveil, or mill effects so escape is online naturally, letting Lunar Hatchling act as both mana smoothing and repeatable threat in longer games.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Lunar Hatchling looks built for a midrange or ramp shell that wants one card to solve multiple stages of the game: early fixing, later threat, and eventual recursion. Basic landcycling makes it a smooth include in decks that need to hit colors consistently, especially in slower Commander or control-leaning builds that can afford to trade cards for lands early. Once deployed, a 6/6 with flying and trample is a serious finisher, pressuring planeswalkers and racing almost anything on the ground while still pushing damage through chump blocks. The escape clause adds real value for self-mill, dredge, or discard-heavy strategies, since it turns the graveyard into a second hand and asks only for a land plus five other cards. A strong deckbuilding tip is to pair it with fetch lands, surveil, or mill effects so escape is online naturally, letting Lunar Hatchling act as both mana smoothing and repeatable threat in longer games.

Generated using gpt-5-mini · Updated at 2026-05-17 13:29:05 UTC

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