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Memory Worm
Oracle Text
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
Card Details
Set
Character Background
Memory Worm, a 1R 1/1 Alien Worm that seems to feed on spells cast from beyond the hand, fits best into tempo/value graveyard-focused decks that repeatedly cast spells from outside the hand. The Paradox trigger — 2 damage to a player, then force them to discard and draw, and a +1/+1 counter — both chips away at life and degrades hand quality while growing the Worm into a real threat. It pairs beautifully with red graveyard enablers and looting (Faithless Looting), flashback and “cast-from-graveyard” effects (Past in Flames, Yawgmoth’s Will) and cascade pieces like Bloodbraid Elf, or with blue support such as Snapcaster Mage to recast instants and repeatedly trigger the Worm. Build with lots of cheap instants/sorceries and recursion so you can chain casts in one turn; a tempo shell with cheap removal and protection gets more mileage than an all-in aggro list. Play it early, protect it, and use each outside-the-hand cast to both disrupt opponents and pressure for closing damage as it accumulates counters.
Generated using gpt-5-mini
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Character Background
Memory Worm, a 1R 1/1 Alien Worm that seems to feed on spells cast from beyond the hand, fits best into tempo/value graveyard-focused decks that repeatedly cast spells from outside the hand. The Paradox trigger — 2 damage to a player, then force them to discard and draw, and a +1/+1 counter — both chips away at life and degrades hand quality while growing the Worm into a real threat. It pairs beautifully with red graveyard enablers and looting (Faithless Looting), flashback and “cast-from-graveyard” effects (Past in Flames, Yawgmoth’s Will) and cascade pieces like Bloodbraid Elf, or with blue support such as Snapcaster Mage to recast instants and repeatedly trigger the Worm. Build with lots of cheap instants/sorceries and recursion so you can chain casts in one turn; a tempo shell with cheap removal and protection gets more mileage than an all-in aggro list. Play it early, protect it, and use each outside-the-hand cast to both disrupt opponents and pressure for closing damage as it accumulates counters.
Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC
