Home / Magic: The Gathering / Doctor Who / Midnight Crusader Shuttle
Midnight Crusader Shuttle
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

Midnight Crusader Shuttle

uncommon · Artifact — Vehicle · Doctor Who
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2

Card Details

3/4Power / Toughness
{4}Mana Cost
1Prints

Character Background

Midnight Crusader Shuttle is a tempo‑and‑value piece: as a 3/4 Vehicle for {4} with Crew 2 it’s sturdy on defense but really shines attacking, forcing opponents to either sac a creature or have one turned against them tapped and attacking — a brutal attrition effect that breaks stalemates and punishes creature‑heavy decks. It’s best in midrange or aggro‑leaning decks that can reliably crew it with cheap 1–2 power bodies or tokens so you can apply the pressure every turn; token generators (soldiers, saprolings, or persistently produced 1/1s) and evasive one‑drops are excellent pilots. Pair it with flicker/ETB value creatures to reuse stolen attackers or with sacrifice/tempo payoffs to capitalize when opponents choose to lose creatures. As an artifact Vehicle it also benefits from artifact synergies and in formats with crew‑support cards it becomes even more oppressive — build around consistent crew access and ways to exploit temporary control to turn opposing resources into immediate damage.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

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Character Background

Midnight Crusader Shuttle is a tempo‑and‑value piece: as a 3/4 Vehicle for {4} with Crew 2 it’s sturdy on defense but really shines attacking, forcing opponents to either sac a creature or have one turned against them tapped and attacking — a brutal attrition effect that breaks stalemates and punishes creature‑heavy decks. It’s best in midrange or aggro‑leaning decks that can reliably crew it with cheap 1–2 power bodies or tokens so you can apply the pressure every turn; token generators (soldiers, saprolings, or persistently produced 1/1s) and evasive one‑drops are excellent pilots. Pair it with flicker/ETB value creatures to reuse stolen attackers or with sacrifice/tempo payoffs to capitalize when opponents choose to lose creatures. As an artifact Vehicle it also benefits from artifact synergies and in formats with crew‑support cards it becomes even more oppressive — build around consistent crew access and ways to exploit temporary control to turn opposing resources into immediate damage.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:42 UTC

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