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Missy
Oracle Text
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Card Details
Set
Character Background
Missy doesn’t just resurrect the fallen—she weaponizes time itself, fielding “Cybermen” like a cold bureaucrat of the apocalypse. As a Legendary Creature — Time Lord Rogue, she triggers when another nonartifact creature dies, returning it face down and tapped under your control, so she naturally supports a value-and-tempo game plan: keep a steady stream of creatures dying and reappearing to maintain board presence while opponents waste removal on targets that come back. The practical key is pairing her with sacrifice fodder or death-enabled creatures (and ideally low-cost bodies you don’t mind blinking or feeding), plus artifact density to turn the end-step villainous choice into real pressure—each artifact creature can ping opponents for 1, turning chip damage into a clock while you still gain cards. In deckbuilding, run her alongside artifact creatures and recursion effects, and consider shelling for “dies” synergy (self-sacrifice, token swarms, or reanimation) to maximize every end-step chaos turn.
Generated using gpt-5.4-nano
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Character Background
Missy doesn’t just resurrect the fallen—she weaponizes time itself, fielding “Cybermen” like a cold bureaucrat of the apocalypse. As a Legendary Creature — Time Lord Rogue, she triggers when another nonartifact creature dies, returning it face down and tapped under your control, so she naturally supports a value-and-tempo game plan: keep a steady stream of creatures dying and reappearing to maintain board presence while opponents waste removal on targets that come back. The practical key is pairing her with sacrifice fodder or death-enabled creatures (and ideally low-cost bodies you don’t mind blinking or feeding), plus artifact density to turn the end-step villainous choice into real pressure—each artifact creature can ping opponents for 1, turning chip damage into a clock while you still gain cards. In deckbuilding, run her alongside artifact creatures and recursion effects, and consider shelling for “dies” synergy (self-sacrifice, token swarms, or reanimation) to maximize every end-step chaos turn.
Generated using gpt-5.4-nano · Updated at 2026-03-27 19:56:01 UTC
