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Nanogene Conversion
Oracle Text
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Card Details
Set
Character Background
Nanogene Conversion feels like a thematic nod to Doctor Who’s replicating nanogenes: for {3}{U} you pick one creature you control and temporarily turn your entire team into that chassis, making it a powerful combo/tempo tool. It best supports a "go-wide into one big threat" plan — either a combo that relies on a single creature's combat-trigger or an alpha-strike tempo finish — rather than long-term control. Build around a nonlegendary or take advantage of the card’s “except it isn't legendary” clause by copying a legendary threat while avoiding the legend rule; include a high-impact creature with evasion or double strike (or grant haste with a global haste effect) so the cloned army actually deals immediate damage. It pairs particularly well with token-heavy shells to maximize copies, or with a creature that produces damage-on-hit triggers. Deck tip: run redundant protection or reanimation for your key creature and at least one haste enabler, since the effect lasts only until end of turn.
Generated using gpt-5-mini
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Character Background
Nanogene Conversion feels like a thematic nod to Doctor Who’s replicating nanogenes: for {3}{U} you pick one creature you control and temporarily turn your entire team into that chassis, making it a powerful combo/tempo tool. It best supports a "go-wide into one big threat" plan — either a combo that relies on a single creature's combat-trigger or an alpha-strike tempo finish — rather than long-term control. Build around a nonlegendary or take advantage of the card’s “except it isn't legendary” clause by copying a legendary threat while avoiding the legend rule; include a high-impact creature with evasion or double strike (or grant haste with a global haste effect) so the cloned army actually deals immediate damage. It pairs particularly well with token-heavy shells to maximize copies, or with a creature that produces damage-on-hit triggers. Deck tip: run redundant protection or reanimation for your key creature and at least one haste enabler, since the effect lasts only until end of turn.
Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC
