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Ominous Cemetery
Oracle Text
{T}: Add {C}.
{5}, {T}, Exile this land: Target creature's owner shuffles it into their library.
Card Details
Set
Character Background
Ominous Cemetery reads like a toolbox land for control and late-game value decks: it’s a vanilla colorless land until you’re ready to pay 5, tap it and exile it to shuffle a problem creature back into its owner’s library, which is especially potent against reanimation, dredge and recursion strategies because the creature never hits graveyard. The high activation cost and self-exile make it a tempo-defensive play rather than early removal, so slot it in ramp/control shells that can reliably hit five mana (think Cultivate/Kodama’s Reach lines or Urza/Tron style builds) and don’t hinge on it as your lone answer. Synergizes well with other graveyard hate like Rest in Peace or Leyline of the Void—use Ominous Cemetery to buy time while those pieces lock the game down. Thematically it feels like temporal displacement — sending a threat back into the deck — and practically you should still include cheap interaction and card draw so you can reach the turn where this land becomes a decisive, exile-based answer.
Generated using gpt-5-mini
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Character Background
Ominous Cemetery reads like a toolbox land for control and late-game value decks: it’s a vanilla colorless land until you’re ready to pay 5, tap it and exile it to shuffle a problem creature back into its owner’s library, which is especially potent against reanimation, dredge and recursion strategies because the creature never hits graveyard. The high activation cost and self-exile make it a tempo-defensive play rather than early removal, so slot it in ramp/control shells that can reliably hit five mana (think Cultivate/Kodama’s Reach lines or Urza/Tron style builds) and don’t hinge on it as your lone answer. Synergizes well with other graveyard hate like Rest in Peace or Leyline of the Void—use Ominous Cemetery to buy time while those pieces lock the game down. Thematically it feels like temporal displacement — sending a threat back into the deck — and practically you should still include cheap interaction and card draw so you can reach the turn where this land becomes a decisive, exile-based answer.
Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC
