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Out of Time
Oracle Text
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Card Details
Set
Character Background
Out of Time reads like a white temporal stasis: when it arrives you untap your board then hide it, putting a time counter on the enchantment for each creature phased; Vanishing then counts those down. Practically, this is a control/tempo tool that protects key creatures (and tokens) from sweepers and targeted removal while building a delayed mass return you can trigger by removing the enchantment. Build it into go-wide/token shells—more creatures = more time counters = longer protection—and include an instant-speed way to destroy or sacrifice your own enchantment so you can bring your army back on your terms and surprise an opponent (or line it up with a turn you can capitalize on combat or enter-the-battlefield windows). It also fits combo decks that need to hide combo pieces between turns. Play construction: favor cheap token generators, redundancy in protection, and a single-shot enchantment removal to convert defensive pause into offensive timing.
Generated using gpt-5-mini
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Character Background
Out of Time reads like a white temporal stasis: when it arrives you untap your board then hide it, putting a time counter on the enchantment for each creature phased; Vanishing then counts those down. Practically, this is a control/tempo tool that protects key creatures (and tokens) from sweepers and targeted removal while building a delayed mass return you can trigger by removing the enchantment. Build it into go-wide/token shells—more creatures = more time counters = longer protection—and include an instant-speed way to destroy or sacrifice your own enchantment so you can bring your army back on your terms and surprise an opponent (or line it up with a turn you can capitalize on combat or enter-the-battlefield windows). It also fits combo decks that need to hide combo pieces between turns. Play construction: favor cheap token generators, redundancy in protection, and a single-shot enchantment removal to convert defensive pause into offensive timing.
Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC
