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Regenerations Restored
Oracle Text
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
Card Details
Set
Character Background
Regenerations Restored is a patient healer wearing the mask of time travel: it arrives with twelve counters, then—through each upkeep—steadily sheds them while rewarding you for waiting. Every time a counter comes off, you scry 1 and gain 1 life, smoothing draws while nudging you toward the exact pieces your next turn needs; once the final counter vanishes, it exiles itself, then grants you an extra turn, turning careful attrition into a burst of control-ready inevitability. In gameplay terms, this card supports a control or value-and-control game plan that aims to survive early pressure, sculpt the deck with repeatable scry, and then leverage the extra turn to stabilize, close the game, or set up a winning sequence. Deckbuilding tip: pair it with planeswalkers or removal that protect your life total, and lean into “extra turn” and “blink/ETB” synergy to maximize the follow-up turn’s impact. Confidently, it’s best when you’re not rushing—let the counters do the work, then cash out.
Generated using gpt-5.4-nano
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Character Background
Regenerations Restored is a patient healer wearing the mask of time travel: it arrives with twelve counters, then—through each upkeep—steadily sheds them while rewarding you for waiting. Every time a counter comes off, you scry 1 and gain 1 life, smoothing draws while nudging you toward the exact pieces your next turn needs; once the final counter vanishes, it exiles itself, then grants you an extra turn, turning careful attrition into a burst of control-ready inevitability. In gameplay terms, this card supports a control or value-and-control game plan that aims to survive early pressure, sculpt the deck with repeatable scry, and then leverage the extra turn to stabilize, close the game, or set up a winning sequence. Deckbuilding tip: pair it with planeswalkers or removal that protect your life total, and lean into “extra turn” and “blink/ETB” synergy to maximize the follow-up turn’s impact. Confidently, it’s best when you’re not rushing—let the counters do the work, then cash out.
Generated using gpt-5.4-nano · Updated at 2026-03-27 20:39:50 UTC
