Home / Magic: The Gathering / Doctor Who / Rockfall Vale
Rockfall Vale
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Rockfall Vale

rare · Land · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rockfall Vale is a reliable ramp-and-fix land that rewards patience without sacrificing mana efficiency: it enters tapped unless you already control two or more other lands, then it immediately taps for {R} or {G} to keep your plays flowing. In lore terms, the fractured valley’s stubborn earth only “opens up” once your party has built enough footing—perfect for decks that stabilize early and then convert land drops into threats. Practically, this card supports tempo and midrange game plans, smoothing the transition from early deployment into impactful turns where red-green spells can snowball. To maximize its value, prioritize curve-friendly ramp or low-land-count consistency, and pair it with cards that benefit from both colors—like aggressive creatures plus burn, or ramp spells that let you reach the “two other lands” threshold quickly. In deckbuilding, aim for a solid base of fetches/dual lands or additional nonbasic lands to keep mana flexible while you keep developing.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Rockfall Vale is a reliable ramp-and-fix land that rewards patience without sacrificing mana efficiency: it enters tapped unless you already control two or more other lands, then it immediately taps for {R} or {G} to keep your plays flowing. In lore terms, the fractured valley’s stubborn earth only “opens up” once your party has built enough footing—perfect for decks that stabilize early and then convert land drops into threats. Practically, this card supports tempo and midrange game plans, smoothing the transition from early deployment into impactful turns where red-green spells can snowball. To maximize its value, prioritize curve-friendly ramp or low-land-count consistency, and pair it with cards that benefit from both colors—like aggressive creatures plus burn, or ramp spells that let you reach the “two other lands” threshold quickly. In deckbuilding, aim for a solid base of fetches/dual lands or additional nonbasic lands to keep mana flexible while you keep developing.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:32:53 UTC

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