Home / Magic: The Gathering / Doctor Who / Solemn Simulacrum
Solemn Simulacrum
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Golem

Solemn Simulacrum

rare · Artifact Creature — Golem · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.

Card Details

2/2Power / Toughness
{4}Mana Cost
53Prints

Character Background

Solemn Simulacrum plays like a quiet workhorse: thematically a patient golem that tends the foundations by bringing you a land and, in dying, leaves you a final consolation prize, and mechanically it’s a textbook value engine best suited to midrange and value-oriented decks that want steady card advantage and light ramp. On turn four it both smooths mana and replaces itself, so it stabilizes tempo against fast starts while powering longer games; it’s less at home in pure aggro but very comfortable in control, midrange, and combo shells that need consistent resources. Specific synergies to exploit: flicker effects (Flickerwisp, Ghostly Flicker) let you reuse the land and draw triggers; Skullclamp or sacrifice outlets (Viscera Seer, Ashnod’s Altar) convert the death trigger into multiple cards or value loops; Panharmonicon doubles its ETB. Deckbuilding tip: include a sensible number of basic lands so the fetch is reliable and consider artifact support and recurrence to get repeated mileage from this four-drop.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Solemn Simulacrum plays like a quiet workhorse: thematically a patient golem that tends the foundations by bringing you a land and, in dying, leaves you a final consolation prize, and mechanically it’s a textbook value engine best suited to midrange and value-oriented decks that want steady card advantage and light ramp. On turn four it both smooths mana and replaces itself, so it stabilizes tempo against fast starts while powering longer games; it’s less at home in pure aggro but very comfortable in control, midrange, and combo shells that need consistent resources. Specific synergies to exploit: flicker effects (Flickerwisp, Ghostly Flicker) let you reuse the land and draw triggers; Skullclamp or sacrifice outlets (Viscera Seer, Ashnod’s Altar) convert the death trigger into multiple cards or value loops; Panharmonicon doubles its ETB. Deckbuilding tip: include a sensible number of basic lands so the fetch is reliable and consider artifact support and recurrence to get repeated mileage from this four-drop.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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