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Start the TARDIS
Oracle Text
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Card Details
Set
Character Background
Start the TARDIS is a clean little blue value spell that fits best in tempo and control shells, especially any deck that cares about graveyard setup or repeated spellcasting. Surveil 2 then draw a card means it effectively smooths your next draws while stocking the graveyard, and jump-start makes it unusually resilient in longer games: you can fire it off early, then buy it back later by pitching a spare card. The planeswalk rider adds a flexible splash of movement and adventure, making it feel like the Doctor’s signature getaway while also giving you another way to convert a modest cantrip into pressure or utility. In deckbuilding, pair it with cards that care about cards in the graveyard, spell-matter payoffs, or discard outlets so the jump-start cost is easier to pay. It’s especially nice in decks that want to hit land drops, dig for interaction, and keep resources flowing without spending a full card.
Generated using gpt-5.4-mini
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Character Background
Start the TARDIS is a clean little blue value spell that fits best in tempo and control shells, especially any deck that cares about graveyard setup or repeated spellcasting. Surveil 2 then draw a card means it effectively smooths your next draws while stocking the graveyard, and jump-start makes it unusually resilient in longer games: you can fire it off early, then buy it back later by pitching a spare card. The planeswalk rider adds a flexible splash of movement and adventure, making it feel like the Doctor’s signature getaway while also giving you another way to convert a modest cantrip into pressure or utility. In deckbuilding, pair it with cards that care about cards in the graveyard, spell-matter payoffs, or discard outlets so the jump-start cost is easier to pay. It’s especially nice in decks that want to hit land drops, dig for interaction, and keep resources flowing without spending a full card.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC
