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Temple of Abandon
Oracle Text
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.
Card Details
Set
Character Background
Temple of Abandon is a quietly efficient dual land: it comes in tapped but immediately grants a scry, then produces red or green, which makes it ideal for Gruul midrange, ramp, or creature-based aggro that values consistent two‑color fixing without sacrificing long‑game smoothness. The scry 1 is the reason to play it — that tiny bit of card selection often offsets the tempo loss of entering tapped, letting you ditch a land top or sculpt a combat‑relevant draw before committing threats. Key synergies include fetchlands (Wooded Foothills/Bloodstained Mire) to shuffle away what you scry to the bottom and to thin your deck, and pairing it with landfall or ramp engines where reliable color matters; it also plays nicely with big green threats like Tarmogoyf or cascade/value cards that want clean mana. Deckbuilding tip: prioritize a mix of about 6–10 other untapped sources or fetches so Temple’s tempo cost is minimized in the early turns while you exploit its ongoing fixing and selection.
Generated using gpt-5-mini
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Character Background
Temple of Abandon is a quietly efficient dual land: it comes in tapped but immediately grants a scry, then produces red or green, which makes it ideal for Gruul midrange, ramp, or creature-based aggro that values consistent two‑color fixing without sacrificing long‑game smoothness. The scry 1 is the reason to play it — that tiny bit of card selection often offsets the tempo loss of entering tapped, letting you ditch a land top or sculpt a combat‑relevant draw before committing threats. Key synergies include fetchlands (Wooded Foothills/Bloodstained Mire) to shuffle away what you scry to the bottom and to thin your deck, and pairing it with landfall or ramp engines where reliable color matters; it also plays nicely with big green threats like Tarmogoyf or cascade/value cards that want clean mana. Deckbuilding tip: prioritize a mix of about 6–10 other untapped sources or fetches so Temple’s tempo cost is minimized in the early turns while you exploit its ongoing fixing and selection.
Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC
