Home / Magic: The Gathering / Doctor Who / Temple of Mystery
Temple of Mystery
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Temple of Mystery

rare · Land · Doctor Who
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Temple of Mystery is a classic Simic utility land that trades a turn of tempo for reliable color fixing and a free scry, making it best suited to control, midrange, ramp, or value-oriented game plans rather than aggro or hyper-fast combo. The scry 1 on entry turns what would be a painful tapped land into a subtle card-advantage play — great for sculpting answers or finding a second land when you need it — and it meshes particularly well with top-deck manipulators like Brainstorm, Ponder, Opt, or Serum Visions and with fetchlands that convert the scry into a more decisive shuffle-and-find. Deckbuilding tip: include Temple of Mystery in Simic builds that run 24–26 lands and pair it with several untapped early sources (basic Forests/Islands or fast lands) so you don’t lose tempo on turn one, and prioritize interaction and card selection rather than pure speed. Use it as a reliable color fixer in value engines where information is as valuable as immediate mana.

Generated using gpt-5-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

Public Decks Using This Card

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Character Background

Temple of Mystery is a classic Simic utility land that trades a turn of tempo for reliable color fixing and a free scry, making it best suited to control, midrange, ramp, or value-oriented game plans rather than aggro or hyper-fast combo. The scry 1 on entry turns what would be a painful tapped land into a subtle card-advantage play — great for sculpting answers or finding a second land when you need it — and it meshes particularly well with top-deck manipulators like Brainstorm, Ponder, Opt, or Serum Visions and with fetchlands that convert the scry into a more decisive shuffle-and-find. Deckbuilding tip: include Temple of Mystery in Simic builds that run 24–26 lands and pair it with several untapped early sources (basic Forests/Islands or fast lands) so you don’t lose tempo on turn one, and prioritize interaction and card selection rather than pure speed. Use it as a reliable color fixer in value engines where information is as valuable as immediate mana.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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