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The Caves of Androzani
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Card Details
Set
Character Background
The Caves of Androzani is a classic value Saga for white-based control or midrange decks that want to slow the game, accumulate incremental advantages, and then convert that breathing room into a key Doctor. Chapter I is the tempo play: two tapped creatures get stun counters, which can effectively lock down attackers or exhausted blockers and buy a full turn cycle. Chapters II and III are more unusual, and they reward careful deckbuilding around counters already present on your board and your opponent’s: extra +1/+1 counters, stun counters, loyalty, oil, shield, or lore-adjacent counters all become leverage points for doubling up pressure or disruption. In practice, this shines in counter-synergy shells and blink/flicker decks that can reuse the Saga’s ETB-like progression. Chapter IV provides the payoff by tutoring a Doctor directly to hand, making the card a reliable bridge from stabilization into a legend-driven win plan.
Generated using gpt-5.4-mini
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Character Background
The Caves of Androzani is a classic value Saga for white-based control or midrange decks that want to slow the game, accumulate incremental advantages, and then convert that breathing room into a key Doctor. Chapter I is the tempo play: two tapped creatures get stun counters, which can effectively lock down attackers or exhausted blockers and buy a full turn cycle. Chapters II and III are more unusual, and they reward careful deckbuilding around counters already present on your board and your opponent’s: extra +1/+1 counters, stun counters, loyalty, oil, shield, or lore-adjacent counters all become leverage points for doubling up pressure or disruption. In practice, this shines in counter-synergy shells and blink/flicker decks that can reuse the Saga’s ETB-like progression. Chapter IV provides the payoff by tutoring a Doctor directly to hand, making the card a reliable bridge from stabilization into a legend-driven win plan.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC
