Home / Magic: The Gathering / Doctor Who / The Caves of Androzani
The Caves of Androzani
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

The Caves of Androzani

rare · Enchantment — Saga · Doctor Who
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

The Caves of Androzani is a textbook value-control Saga, rewarding you for slowing the game while setting up a reliable tutor finish. Chapter I is excellent tempo, especially against tapped attackers or creatures you’ve already forced to tap, because two stun counters can effectively freeze key threats for multiple turns. Chapters II and III are where the card gets nasty in counter-heavy shells: it can amplify poison, +1/+1 counters, loyalty, shield counters, stun counters, or even lore-adjacent pressure already on the board, making it especially strong in proliferate decks and with counter-doubling effects. The final chapter turns the Saga into a flexible Doctor tutor, so in Commander it neatly bridges to your best Doctor as a payoff, combo piece, or stabilizer. Thematically, it feels like a doomed but consequential detour: danger now, knowledge later. If you can recur enchantments or reset Sagas, this card becomes even more attractive, since repeated tutor access plus counter manipulation can generate serious long-game advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

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Character Background

The Caves of Androzani is a textbook value-control Saga, rewarding you for slowing the game while setting up a reliable tutor finish. Chapter I is excellent tempo, especially against tapped attackers or creatures you’ve already forced to tap, because two stun counters can effectively freeze key threats for multiple turns. Chapters II and III are where the card gets nasty in counter-heavy shells: it can amplify poison, +1/+1 counters, loyalty, shield counters, stun counters, or even lore-adjacent pressure already on the board, making it especially strong in proliferate decks and with counter-doubling effects. The final chapter turns the Saga into a flexible Doctor tutor, so in Commander it neatly bridges to your best Doctor as a payoff, combo piece, or stabilizer. Thematically, it feels like a doomed but consequential detour: danger now, knowledge later. If you can recur enchantments or reset Sagas, this card becomes even more attractive, since repeated tutor access plus counter manipulation can generate serious long-game advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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