Home / Magic: The Gathering / Doctor Who / The Day of the Doctor
The Day of the Doctor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

The Day of the Doctor

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.

Card Details

-/-Power / Toughness
{3}{R}{W}Mana Cost
1Prints

Character Background

The Day of the Doctor is a high-ceiling value Saga that rewards patient, grindy midrange or control shells in red-white, especially builds packed with legendary permanents. Chapters I–III effectively “dig” for a legend while smoothing your draws, turning excess cards into a future resource and often setting up a powerful tempo swing by letting you cast a key legendary threat for free or at a discount in the same turn cycle. The lore of a decisive, reality-warping moment is reflected in chapter IV, which can reset the board by exiling nearly everything but up to three Doctors; that makes it ideal in a Doctor-themed deck or any list that can survive a self-inflicted 13 damage via lifegain, damage prevention, or a low-life pressure plan. It pairs especially well with legendary ramp targets, blink protection, and recursion to maximize the value of the cards you uncover.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

The Day of the Doctor is a high-ceiling value Saga that rewards patient, grindy midrange or control shells in red-white, especially builds packed with legendary permanents. Chapters I–III effectively “dig” for a legend while smoothing your draws, turning excess cards into a future resource and often setting up a powerful tempo swing by letting you cast a key legendary threat for free or at a discount in the same turn cycle. The lore of a decisive, reality-warping moment is reflected in chapter IV, which can reset the board by exiling nearly everything but up to three Doctors; that makes it ideal in a Doctor-themed deck or any list that can survive a self-inflicted 13 damage via lifegain, damage prevention, or a low-life pressure plan. It pairs especially well with legendary ramp targets, blink protection, and recursion to maximize the value of the cards you uncover.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:43 UTC

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