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The Doctor's Childhood Barn
Oracle Text
Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Card Details
Set
Character Background
The Doctor's Childhood Barn leans heavily into a tempo/control role: making creatures enter tapped and allowing you to phase out one nonland permanent per opponent on chaos results stalls development and effectively soft-locks key pieces in multiplayer. Thematically it evokes Gallifreyan time-suspension—things are made to pause in a child's sanctuary—without claiming specific Doctor Who canon. Practically, run this in multiplayer Planechase or Commander shells that want to buy time: pair it with mass removal and cheap instant answers (think Wrath-of-type sweeps and single-target removal like Swords to Plowshares or Path to Exile) so you can eliminate or capitalize on permanents the moment a planeswalk forces them back. Add card draw and tax effects to convert the tempo advantage into card advantage, and avoid heavy reliance on your own phased effects that interact awkwardly with this plane. In short: stall, pick off, then close with planeswalkers or value engines.
Generated using gpt-5-mini
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Character Background
The Doctor's Childhood Barn leans heavily into a tempo/control role: making creatures enter tapped and allowing you to phase out one nonland permanent per opponent on chaos results stalls development and effectively soft-locks key pieces in multiplayer. Thematically it evokes Gallifreyan time-suspension—things are made to pause in a child's sanctuary—without claiming specific Doctor Who canon. Practically, run this in multiplayer Planechase or Commander shells that want to buy time: pair it with mass removal and cheap instant answers (think Wrath-of-type sweeps and single-target removal like Swords to Plowshares or Path to Exile) so you can eliminate or capitalize on permanents the moment a planeswalk forces them back. Add card draw and tax effects to convert the tempo advantage into card advantage, and avoid heavy reliance on your own phased effects that interact awkwardly with this plane. In short: stall, pick off, then close with planeswalkers or value engines.
Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC
