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The Eleventh Hour
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Card Details
Set
Character Background
Eleventh Hour reads like a late-game toolkit for value/combo decks: for 3U it tutors a Doctor, makes a Food and a 1/1 that reduces Doctor costs, then creates a copy of any creature as a legendary Alien Prisoner Zero. Thematically it captures a last-minute rescue and a personality transposition rather than strict canon. Practically it supports value and combo strategies — tutor + discount sets up cheap chains of Doctor spells, and the chapter III copy can grab opponents' threats or duplicate your own finishers. Deckbuilding tips: pack several low-cost Doctor spells to exploit the cost reduction, include nonlegendary targets (or ways to sac or blink the copy) to avoid losing it to the legend rule, and consider blink/bounce effects to re-enter the Saga for repeated tutoring and discounting. Protect the Saga long enough to reach III (counterspells, recursion) and you'll convert tempo into overwhelming late-game advantage.
Generated using gpt-5-mini
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Character Background
Eleventh Hour reads like a late-game toolkit for value/combo decks: for 3U it tutors a Doctor, makes a Food and a 1/1 that reduces Doctor costs, then creates a copy of any creature as a legendary Alien Prisoner Zero. Thematically it captures a last-minute rescue and a personality transposition rather than strict canon. Practically it supports value and combo strategies — tutor + discount sets up cheap chains of Doctor spells, and the chapter III copy can grab opponents' threats or duplicate your own finishers. Deckbuilding tips: pack several low-cost Doctor spells to exploit the cost reduction, include nonlegendary targets (or ways to sac or blink the copy) to avoid losing it to the legend rule, and consider blink/bounce effects to re-enter the Saga for repeated tutoring and discounting. Protect the Saga long enough to reach III (counterspells, recursion) and you'll convert tempo into overwhelming late-game advantage.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
