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The Flux
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

The Flux

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.

Card Details

-/-Power / Toughness
{2}{R}{R}Mana Cost
2Prints

Character Background

The Flux is a quintessential value engine for red decks that want to keep pressure on while turning time into resources. In Doctor Who terms, it feels like a destabilizing temporal surge: first it shocks away a key blocker or utility creature, then it keeps peeling cards off the top of your deck as reality fractures, and finally it erupts into a huge burst of red mana. That makes it especially strong in tempo and midrange shells, where removing one threat and gaining repeated virtual card advantage can swing the game before the opponent stabilizes. The best deckbuilding tip is to maximize cheap spells and low curve cards, since The Flux lets you “draw” through exile and cast the cards immediately; it also pairs well with cards that care about casting from exile or spending lots of red mana. The chapter VI payoff can power out a lethal turn, a giant X spell, or multiple plays in the same turn.

Generated using gpt-5.4-mini

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$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

The Flux is a quintessential value engine for red decks that want to keep pressure on while turning time into resources. In Doctor Who terms, it feels like a destabilizing temporal surge: first it shocks away a key blocker or utility creature, then it keeps peeling cards off the top of your deck as reality fractures, and finally it erupts into a huge burst of red mana. That makes it especially strong in tempo and midrange shells, where removing one threat and gaining repeated virtual card advantage can swing the game before the opponent stabilizes. The best deckbuilding tip is to maximize cheap spells and low curve cards, since The Flux lets you “draw” through exile and cast the cards immediately; it also pairs well with cards that care about casting from exile or spending lots of red mana. The chapter VI payoff can power out a lethal turn, a giant X spell, or multiple plays in the same turn.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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