Home / Magic: The Gathering / Doctor Who / The Pandorica
The Pandorica
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact

The Pandorica

rare · Legendary Artifact · Doctor Who
$0.44
Low
$0.52
Market
$0.65
High

Oracle Text

You may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

The Pandorica reads like a narrative-worthy piece of white toolkit: pay a little, tap to temporarily remove any nonland permanent from the battlefield, and intentionally leave it in stasis by choosing not to untap the artifact — a built-in time capsule. Deckwise it best supports control and tempo plans (and niche combo shells that need to hide a key permanent), because it trades a cheap permanent for the ability to neutralize threats, protect your own engines from sweepers, or buy turns to set up a win-con; remember you can only activate it as a sorcery, so it’s mainly a proactive, turn-based piece of interaction. A specific synergy is Voltaic Key or similar untap effects: untap The Pandorica at instant speed to force the phased card back in exactly when you want. In building decks, lean into artifact-untap effects, redundancy for recurring a legendary artifact, and include ways to protect The Pandorica itself — it’s highest value when it survives to control bespoke timing windows.

Generated using gpt-5-mini

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Suggested Pricing
$0.44 - $0.65
At the current market price of $0.52.
Average Time to Sell
3 days
At the current market price of $0.52.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Pandorica reads like a narrative-worthy piece of white toolkit: pay a little, tap to temporarily remove any nonland permanent from the battlefield, and intentionally leave it in stasis by choosing not to untap the artifact — a built-in time capsule. Deckwise it best supports control and tempo plans (and niche combo shells that need to hide a key permanent), because it trades a cheap permanent for the ability to neutralize threats, protect your own engines from sweepers, or buy turns to set up a win-con; remember you can only activate it as a sorcery, so it’s mainly a proactive, turn-based piece of interaction. A specific synergy is Voltaic Key or similar untap effects: untap The Pandorica at instant speed to force the phased card back in exactly when you want. In building decks, lean into artifact-untap effects, redundancy for recurring a legendary artifact, and include ways to protect The Pandorica itself — it’s highest value when it survives to control bespoke timing windows.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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