Home / Magic: The Gathering / Doctor Who / The Parting of the Ways
The Parting of the Ways
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

The Parting of the Ways

rare · Enchantment — Saga · Doctor Who
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.

Card Details

-/-Power / Toughness
{4}{R}{R}Mana Cost
1Prints

Character Background

The Parting of the Ways is a slow-value Saga that reads like a toolbox for midrange/combo decks: at six mana it punches a big setup, exiling five cards and turning nonland hits into suspended threats whose clocks are then advanced twice, and finishing by trashing one artifact per opponent — a powerful multiplayer or artifact‑heavy meta answer. Practically, it wants a deck built to maximize nonland hits and high‑impact topdecks: load the deck with game‑ending spells or versatile answers you don’t mind seeing delayed, and include ways to capitalize when those suspended cards become castable (cost reducers such as Goblin Electromancer or Fist of Suns, or cards that let you play from exile). In addition, leaning into red‑based control/value with a sideboard artifact‑hate package complements chapter III nicely. Treat it as long‑game inevitability rather than early tempo: curate your nonland density and prioritize cards that reward delayed access rather than expecting immediate board presence.

Generated using gpt-5-mini

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$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

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Character Background

The Parting of the Ways is a slow-value Saga that reads like a toolbox for midrange/combo decks: at six mana it punches a big setup, exiling five cards and turning nonland hits into suspended threats whose clocks are then advanced twice, and finishing by trashing one artifact per opponent — a powerful multiplayer or artifact‑heavy meta answer. Practically, it wants a deck built to maximize nonland hits and high‑impact topdecks: load the deck with game‑ending spells or versatile answers you don’t mind seeing delayed, and include ways to capitalize when those suspended cards become castable (cost reducers such as Goblin Electromancer or Fist of Suns, or cards that let you play from exile). In addition, leaning into red‑based control/value with a sideboard artifact‑hate package complements chapter III nicely. Treat it as long‑game inevitability rather than early tempo: curate your nonland density and prioritize cards that reward delayed access rather than expecting immediate board presence.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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