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The Parting of the Ways
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

The Parting of the Ways

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.

Card Details

-/-Power / Toughness
{4}{R}{R}Mana Cost
1Prints

Character Background

The Parting of the Ways feels like ripping open timelines—exiling five cards and turning them into suspended futures, followed by a double “time travel” nudge and then a cathartic purge of one artifact per opponent. Practically it's a value/combo engine that prefers midrange/value or combo shells and shines hardest in multiplayer/EDH: it stocks your future turns with answers and threats while III punishes artifact-heavy boards. Deckbuilding tip: populate with low–mana-value, high-impact instants and sorceries so many exiled cards carry few time counters and come back sooner, and include top-of-library manipulators (Sensei’s Divining Top, Sylvan Library, library tutors) to bias what gets suspended. Use it as a long-game setup rather than a tempo play; it’s about inevitability and recursion, not instant stabilization. In metas where artifacts are key, the final chapter turns this narrative device into real disruption, making it a strong choice as a singleton or sideboard tool.

Generated using gpt-5-mini

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$0.09 - $0.13
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Character Background

The Parting of the Ways feels like ripping open timelines—exiling five cards and turning them into suspended futures, followed by a double “time travel” nudge and then a cathartic purge of one artifact per opponent. Practically it's a value/combo engine that prefers midrange/value or combo shells and shines hardest in multiplayer/EDH: it stocks your future turns with answers and threats while III punishes artifact-heavy boards. Deckbuilding tip: populate with low–mana-value, high-impact instants and sorceries so many exiled cards carry few time counters and come back sooner, and include top-of-library manipulators (Sensei’s Divining Top, Sylvan Library, library tutors) to bias what gets suspended. Use it as a long-game setup rather than a tempo play; it’s about inevitability and recursion, not instant stabilization. In metas where artifacts are key, the final chapter turns this narrative device into real disruption, making it a strong choice as a singleton or sideboard tool.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC

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