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The Second Doctor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Time Lord Doctor

The Second Doctor

rare · Legendary Creature — Time Lord Doctor · Doctor Who
$1.98
Low
$2.33
Market
$2.91
High

Oracle Text

Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Card Details

2/4Power / Toughness
{2}{W}{U}Mana Cost
7Prints

Character Background

The Second Doctor is a classic value-control commander in disguise: a patient, cerebral engine that rewards you for extending the game while making your opponents choose between cards and pressure. Granting everyone no maximum hand size keeps your draws from going to waste, but the real strength is the end-step bargain—your opponents can take the card, yet they lose the ability to attack you or your permanents on their next turn, which buys precious time and often forces awkward sequencing. This makes the Doctor especially strong in tempo and control shells, where you want to protect your board, stockpile resources, and punish overcommitting. He pairs well with repeatable draw engines, enchantments, and bounce or tax effects that make the “may draw” offer less attractive. In Commander, cards that benefit from large hands or wheel-style refill, such as Reliquary Tower effects or punisher pieces that care about opponents drawing, can turn his civility into a soft-lock of advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.98 - $2.91
At the current market price of $2.33.
Average Time to Sell
3 days
At the current market price of $2.33.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Second Doctor is a classic value-control commander in disguise: a patient, cerebral engine that rewards you for extending the game while making your opponents choose between cards and pressure. Granting everyone no maximum hand size keeps your draws from going to waste, but the real strength is the end-step bargain—your opponents can take the card, yet they lose the ability to attack you or your permanents on their next turn, which buys precious time and often forces awkward sequencing. This makes the Doctor especially strong in tempo and control shells, where you want to protect your board, stockpile resources, and punish overcommitting. He pairs well with repeatable draw engines, enchantments, and bounce or tax effects that make the “may draw” offer less attractive. In Commander, cards that benefit from large hands or wheel-style refill, such as Reliquary Tower effects or punisher pieces that care about opponents drawing, can turn his civility into a soft-lock of advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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