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The Seventh Doctor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Time Lord Doctor

The Seventh Doctor

rare · Legendary Creature — Time Lord Doctor · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Card Details

3/6Power / Toughness
{3}{W}{U}Mana Cost
7Prints

Character Background

The Seventh Doctor is a classic value-engine commander that leans toward control or tempo, rewarding you for turning combat into card advantage rather than pure damage. A 3/6 body for five mana blocks well, and every attack forces a guessing game that can cheat a spell into play if your opponent misreads your hand and artifact count. That makes artifact-heavy shells especially appealing: Clues, cheap rocks, and utility artifacts both protect you and raise the ceiling on what you can free-cast. In practice, you want to build with a wide mana-value spread, since holding a high-cost spell in hand creates pressure while low-cost artifacts help manipulate the guess. If the free cast doesn’t happen, Investigate still keeps the engine going, so sacrifice outlets and Clue payoffs give you a reliable fallback. Thematically, the card feels like clever improvisation—never forcing the issue, always turning uncertainty into advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

The Seventh Doctor is a classic value-engine commander that leans toward control or tempo, rewarding you for turning combat into card advantage rather than pure damage. A 3/6 body for five mana blocks well, and every attack forces a guessing game that can cheat a spell into play if your opponent misreads your hand and artifact count. That makes artifact-heavy shells especially appealing: Clues, cheap rocks, and utility artifacts both protect you and raise the ceiling on what you can free-cast. In practice, you want to build with a wide mana-value spread, since holding a high-cost spell in hand creates pressure while low-cost artifacts help manipulate the guess. If the free cast doesn’t happen, Investigate still keeps the engine going, so sacrifice outlets and Clue payoffs give you a reliable fallback. Thematically, the card feels like clever improvisation—never forcing the issue, always turning uncertainty into advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:10:46 UTC

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