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The Third Doctor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Time Lord Doctor

The Third Doctor

rare · Legendary Creature — Time Lord Doctor · Doctor Who
$0.41
Low
$0.48
Market
$0.60
High

Oracle Text

Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

Card Details

2/2Power / Toughness
{2}{G}{U}Mana Cost
7Prints

Character Background

The Third Doctor is a tidy value engine that fits best in token-based midrange or control shells, where every incidental artifact token turns into real board presence. Entering as a 2/2 that immediately makes your choice of Clue, Food, or Treasure means it replaces itself with utility, then grows larger as your board develops noncreature tokens. In practice, that makes it especially strong alongside cards that naturally generate Treasures, Clues, or other noncreature tokens, since each one increases both offense and resilience; trample helps that scaling matter by pushing damage through chump blockers. In Commander, pair it with engines like Academy Manufactor or token-doublers to snowball its size quickly, and consider cheap artifact sac outlets or draw spells to keep the token count high. Thematically, it feels like the Doctor turning clever improvisation into momentum: resourceful, adaptable, and surprisingly hard to contain.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.41 - $0.60
At the current market price of $0.48.
Average Time to Sell
3 days
At the current market price of $0.48.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Third Doctor is a tidy value engine that fits best in token-based midrange or control shells, where every incidental artifact token turns into real board presence. Entering as a 2/2 that immediately makes your choice of Clue, Food, or Treasure means it replaces itself with utility, then grows larger as your board develops noncreature tokens. In practice, that makes it especially strong alongside cards that naturally generate Treasures, Clues, or other noncreature tokens, since each one increases both offense and resilience; trample helps that scaling matter by pushing damage through chump blockers. In Commander, pair it with engines like Academy Manufactor or token-doublers to snowball its size quickly, and consider cheap artifact sac outlets or draw spells to keep the token count high. Thematically, it feels like the Doctor turning clever improvisation into momentum: resourceful, adaptable, and surprisingly hard to contain.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:10:43 UTC

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