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The Toymaker's Trap
Oracle Text
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Card Details
Set
Character Background
The Toymaker's Trap is a small, vindictive enchantment that excels in a value/attrition control shell, turning each upkeep into a private mind game where you either net a card or force the enchantment off the board. The restriction that numbers "haven't been chosen" creates a finite, escalating pool—it's effectively a soft countdown—so prioritize longer games rather than hyper‑aggressive starts. It pairs brilliantly with life‑manipulation synergies like Blood Artist or Zulaport Cutthroat to amplify even modest guessed damage into real wins, and you should include enchantment recursion/protection (cards that recur or shield enchantments) to keep the trap active. Build with interaction and card draw to make each extra draw meaningful, favoring dim‑black control shells or multiplayer political lists where bluffing pressure is highest. Thematically it reads as a whimsical but cruel device that rewards patience and psychological reads more than raw speed.
Generated using gpt-5-mini
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Character Background
The Toymaker's Trap is a small, vindictive enchantment that excels in a value/attrition control shell, turning each upkeep into a private mind game where you either net a card or force the enchantment off the board. The restriction that numbers "haven't been chosen" creates a finite, escalating pool—it's effectively a soft countdown—so prioritize longer games rather than hyper‑aggressive starts. It pairs brilliantly with life‑manipulation synergies like Blood Artist or Zulaport Cutthroat to amplify even modest guessed damage into real wins, and you should include enchantment recursion/protection (cards that recur or shield enchantments) to keep the trap active. Build with interaction and card draw to make each extra draw meaningful, favoring dim‑black control shells or multiplayer political lists where bluffing pressure is highest. Thematically it reads as a whimsical but cruel device that rewards patience and psychological reads more than raw speed.
Generated using gpt-5-mini · Updated at 2026-05-16 17:20:44 UTC
