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The War Games
NM
LP
MP
HP

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rare · Enchantment — Saga

The War Games

rare · Enchantment — Saga · Doctor Who
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Card Details

-/-Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

The War Games is a strong white Saga for go-wide tempo decks that want to weaponize the board before cleaning it up on their own terms. Chapter I floods the battlefield with six tapped Warriors total, but the goad clause turns that mass into a political pressure cooker: opponents are forced into awkward attacks while your side prepares to profit from the chaos. Chapters II and III then quietly scale the entire Warrior class, making even those temporary tokens real threats and rewarding any deck already built around Warriors, human armies, or token synergies. A useful deckbuilding tip is to pair it with sacrifice outlets or blink effects, since Chapter IV lets you exile a nontoken creature you control to exile all Warriors—perfect for cashing in a disposable token, a pumped attacker, or a creature with an enters-the-battlefield trigger after you’ve extracted maximum value.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

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Character Background

The War Games is a strong white Saga for go-wide tempo decks that want to weaponize the board before cleaning it up on their own terms. Chapter I floods the battlefield with six tapped Warriors total, but the goad clause turns that mass into a political pressure cooker: opponents are forced into awkward attacks while your side prepares to profit from the chaos. Chapters II and III then quietly scale the entire Warrior class, making even those temporary tokens real threats and rewarding any deck already built around Warriors, human armies, or token synergies. A useful deckbuilding tip is to pair it with sacrifice outlets or blink effects, since Chapter IV lets you exile a nontoken creature you control to exile all Warriors—perfect for cashing in a disposable token, a pumped attacker, or a creature with an enters-the-battlefield trigger after you’ve extracted maximum value.

Generated using gpt-5.4-mini · Updated at 2026-07-30 09:20:52 UTC

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