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The War Games
NM
LP
MP
HP

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rare · Enchantment — Saga

The War Games

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Card Details

-/-Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

The War Games reads like a cruel training exercise: it creates a slowly escalating skirmish that benefits a deck built for value and political multiplayer play rather than pure aggro—think midrange/token shells that want to manipulate combat and extract asymmetric advantage. The Saga hands everyone fleets of 1/1 Warriors that are goaded (forcing fights and awkward blocks), then pumps them twice into respectable threats; you can leave it to churn value or use the IV chapter as a built-in board clear by exiling a nontoken you can spare. A powerful synergy is Cathar’s Crusade (or any white anthem that cares only about your creatures): your newly minted Warriors can trigger Crusade’s counters while opponents’ copies do not, turning the shared tokens into a one-sided advantage. Deckbuilding tip: include a cheap, replaceable nontoken you don’t mind exiling at IV (or simply decline to exile and keep your powered-up Warriors), and pack targeted removal or single-player interaction to keep opponents from profiting too much from their own tokens.

Generated using gpt-5-mini

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$0.09 - $0.13
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Character Background

The War Games reads like a cruel training exercise: it creates a slowly escalating skirmish that benefits a deck built for value and political multiplayer play rather than pure aggro—think midrange/token shells that want to manipulate combat and extract asymmetric advantage. The Saga hands everyone fleets of 1/1 Warriors that are goaded (forcing fights and awkward blocks), then pumps them twice into respectable threats; you can leave it to churn value or use the IV chapter as a built-in board clear by exiling a nontoken you can spare. A powerful synergy is Cathar’s Crusade (or any white anthem that cares only about your creatures): your newly minted Warriors can trigger Crusade’s counters while opponents’ copies do not, turning the shared tokens into a one-sided advantage. Deckbuilding tip: include a cheap, replaceable nontoken you don’t mind exiling at IV (or simply decline to exile and keep your powered-up Warriors), and pack targeted removal or single-player interaction to keep opponents from profiting too much from their own tokens.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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