Home / Magic: The Gathering / Doctor Who / Think Twice
Think Twice
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Think Twice

common · Instant · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Think Twice is a classic control and value tool dressed for the Doctor Who set: a simple instant that lets you keep mana open, then cash in at end step if nothing urgent needs answering. In practice, it best supports control and grindy midrange plans, where incremental card advantage matters more than raw speed. Drawing a card for {1}{U} is already serviceable, but flashback for {2}{U} turns it into two separate moments of liquidity, letting you smooth draws early and still refuel later after trading resources. It pairs especially well with spell-matter cards, graveyard synergies, and any deck that wants to represent countermagic without wasting mana; holding up interaction while threatening Think Twice is a strong tempo pattern. In Commander and slower constructed shells, it shines alongside effects that reward casting from the graveyard or instant-speed play, making it a reliable glue card rather than a flashy finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Think Twice is a classic control and value tool dressed for the Doctor Who set: a simple instant that lets you keep mana open, then cash in at end step if nothing urgent needs answering. In practice, it best supports control and grindy midrange plans, where incremental card advantage matters more than raw speed. Drawing a card for {1}{U} is already serviceable, but flashback for {2}{U} turns it into two separate moments of liquidity, letting you smooth draws early and still refuel later after trading resources. It pairs especially well with spell-matter cards, graveyard synergies, and any deck that wants to represent countermagic without wasting mana; holding up interaction while threatening Think Twice is a strong tempo pattern. In Commander and slower constructed shells, it shines alongside effects that reward casting from the graveyard or instant-speed play, making it a reliable glue card rather than a flashy finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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