Home / Magic: The Gathering / Doctor Who / Think Twice
Think Twice
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Think Twice

common · Instant · Doctor Who
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Think Twice evokes the momentary hesitation of a time traveler pausing to reassess: a single blue mana instant draw now and a temporal echo to cast it again from the graveyard, which thematically matches a second chance on a decision. Practically it is pure value and control fuel—cheap card selection you can hold up to protect with mana for counters or instant interaction—so it best supports control and value-oriented decks, and can also slot into Izzet tempo lists that want extra late-game gas. Specific synergies: imprint it on Isochron Scepter for a repeatable draw engine, or use it alongside prowess and token generators (Young Pyromancer, Prowess creatures) to turn each cast into incremental board or stat advantage. Deckbuilding tip: run multiple low-cost instants and 2–3 copies of Think Twice in blue-heavy shells, include mana sources to enable Isochron activations, and prioritize ways to reliably convert early draws into threats or answers so the flashback becomes meaningful extra card advantage rather than redundancy.

Generated using gpt-5-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Think Twice evokes the momentary hesitation of a time traveler pausing to reassess: a single blue mana instant draw now and a temporal echo to cast it again from the graveyard, which thematically matches a second chance on a decision. Practically it is pure value and control fuel—cheap card selection you can hold up to protect with mana for counters or instant interaction—so it best supports control and value-oriented decks, and can also slot into Izzet tempo lists that want extra late-game gas. Specific synergies: imprint it on Isochron Scepter for a repeatable draw engine, or use it alongside prowess and token generators (Young Pyromancer, Prowess creatures) to turn each cast into incremental board or stat advantage. Deckbuilding tip: run multiple low-cost instants and 2–3 copies of Think Twice in blue-heavy shells, include mana sources to enable Isochron activations, and prioritize ways to reliably convert early draws into threats or answers so the flashback becomes meaningful extra card advantage rather than redundancy.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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